3D Graphics
Guided Tool Path · ~20 MIN · FREE · LOCAL ONLY
Modelling, materials, lighting and rendering, taught as decisions rather than as menu clicks.
Plan a 3D still: subject, materials, three-point lighting and camera.
- primitives and blockout
- materials and roughness
- three-point lighting
- camera and framing
- render settings
Lessons
Blockout before detail
Every 3D scene starts as a few primitives in roughly the right places. Detail added before the blockout reads is detail thrown away.
Three-point lighting
A key light defines the form, a fill light rescues the shadows, and a rim light separates the subject from the background. Most convincing renders are that simple.
The camera is a choice
Focal length, angle and framing change the story more than the model does. Decide the shot before you polish the geometry.
Shot plan
Describe the whole shot: subject, material, three lights and the camera.
See what changed
The preview is generated from your choices above.
3D Graphics — brief
- Subject and primary forms
- — not decided yet —
- Material description
- — not decided yet —
- Key light
- — not decided yet —
- Fill light
- — not decided yet —
- Rim light
- — not decided yet —
- Camera and framing
- — not decided yet —
Generated plan · nothing is rendered, built or submitted here
Generated brief: 0 of 6 lines written (0% complete).
WHAT CHANGED · 0 of 6 lines are written, so the card below is 0% of a brief you could hand to yourself next week. Still open: Subject and primary forms, Material description, Key light, Fill light, Rim light, Camera and framing. A blank line here is a decision you will otherwise make while tired.
0/1 REQUIREMENTS MET
- Shot plan complete
COMPLETION RULE · Every line of the shot plan is answered.
Your plan
Everything above stays on this device. Take a copy with you.
3D Graphics — SceneStart Subject and primary forms: — Material description: — Key light: — Fill light: — Rim light: — Camera and framing: — Completion: 0/1 — Every line of the shot plan is answered. SceneStart is not affiliated with any demoparty and cannot certify compliance. The party's published rules always take precedence.
Where to do the real work
- Blender ↗Free and open source, complete 3D pipeline.
- Cinema 4D ↗Paid, widely used for motion work.
SCOPE · No 3D is rendered here. This path is the shot brief you take into Blender or an equivalent package.
FREE FOREVER · A future paid tier could add lighting studies with reference renders. The shot plan stays free.